In Mario Kart Wii and Mario Kart 7, there are normal and expert staff ghosts in the North American release of Mario Kart Wii, expert staff ghosts are called "fast staff ghosts." Mario Kart 7 has staff ghosts from Retro Studios in addition to Nintendo. Starting in Mario Kart: Double Dash!!, every course has a staff ghost, a recording by a Nintendo staff member that acts as a baseline time to beat (staff ghosts were present in Mario Kart 64, but only for Luigi Raceway, Mario Raceway, and Royal Raceway). There can be up to two traded ghosts saved to the game. Ghosts can be traded between players using the link cable, allowing up to two ghosts to be raced against on a single track (the player's own ghost and the traded ghost). In Mario Kart: Super Circuit, players are able to save up to ten ghosts. In Mario Kart 64, because none of the available controllers have a Controller Pak slot, it is impossible to record ghost data on the Wii and Wii U Virtual Console versions of the game. Ghost data can be recorded only in Time Trial mode recording this data may be impossible in races that are too long in some games due to memory limitations. Driving against one's own ghost enables a player to directly compete against their own record. These drivers cannot be touched and pass through karts and obstacles. Ghost drivers appear as semi-transparent characters and behave as players who used them did while achieving a high score. The concept of ghosts has appeared in most games in the series. Also feel free to post gameplay of my demo to.A ghost in Mario Kart Stadium in Mario Kart 8 DeluxeĪ ghost is the recording of a player's driving performance in the Mario Kart series. Though it's going to look alienated since I'm redoing everything in my hack. You cant but I have made a post for the demo verison here. TD (Test Drive 2002) San Francisco 2 (I love this game so I couldn't help myself to add a track from that game) Now for Past Grand Prix (Retro Grand Prix) Dedede - A track that takes place in Dedede's kingdom Honey Hive Galaxy - A track based on the level in Super Mario Galaxy Twinsanity Island - A track that actually looks like it's in Twinsanity Island I'll reveal some plans for more tracks to. The DS verison to be more specific.) - The last track in Finals cup. Ocean Ruin (From Sonic And Sega All Stars Racing. Seaside Circuit - The third track in Ring Cup. Rover's Festival Beach - The third track in Starters Cup Revo Circuit - The first track in Starters Cup. Well I haven't planned all of them but here are the ones that are done as of this post. The character roster is already completed so no need to ask for Characters. Oh yeah there's 4 other secret Characters. Honey Queen (Please don't get upset because she's here) - Donkey Kong I will list the characters in Mario to Bowser order. Though I would be happy if anyone can tell me the person who made the already existing music). And even smaller stuff like custom sounds, instruments, music (I didn't make any music but I still try to credit people who made the pre existing music. I don't plan to have a team anytime soon but you can give me some criticism or suggestions as long it's nothing out of the ordinary. I've been working on this since July 2017. Basically Ermii Kart DS but with more stuff such as not all retro tracks are from Mario Kart, All Characters have their own tracks, and more to name later in this post. Revo Kart DS (Used to be called Revolution Kart DS) is a Mario Kart DS Rom hack that basically replaces most if not all elements in MKDS. Some of you may have seen my post about my hack that was made in May.
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